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Od Studios -- Article Archive
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Diablo Journals2007-03-26
Ways to Make a Dynamic Economy2007-03-21
Grand Theft Auto - What if Cool Kids Obeyed All the Rules?2007-03-21
Breaking the Build Order Cycle2007-03-20
Final Fantasy III2007-03-20
Using Linearity in Your Game2007-03-20
Rock Paper Scissors Designs2007-03-19
Why Nintendo is the Future of Gaming2007-03-19
Character Class Systems2007-03-14
Experience Systems2007-03-13
The Future of First Person Shooters2007-03-12
Random Number Generation2007-03-12
UDP vs. TCP/IP2007-03-10
Data Optimization2007-03-09
Space Rangers 22007-03-08
Pool of Radiance: Ruins of Myth Drannor2007-03-08
Rebelstar: Tactical Command2007-03-08
Tactics Ogre: Knight of Lodis2007-03-08
The Temple of Elemental Evil2007-03-08
X-Wing vs. TIE Fighter2007-03-08
Nethack2007-03-07
Rome: Total War2007-03-07
Medieval 2: Total War2007-03-07
Marvel: Ultimate Alliance2007-03-07
Final Fantasy IX2007-03-07
Final Fantasy Tactics Advance2007-03-04
Bottom of the Heap
Join me, dear reader, as we go on a journey to discover all things that are truly at the Bottom of the Heap in the 200X’s.

Chronicles of Retro Gaming
Enjoy the best games of the '90s vicariously through us.

Game Reviews
Is this game worth buying? Check out what our designers think of the top games on the market.

Games Workshop
Read our designer's articles on game design.

Game Research
View historical data common in video games

White Collar Slavery
Tales of life in a cubicle.

World of Warcraft
Everything you need to know about World of Warcraft, and lots of useless stuff for the other 8 classes too.

News Archive
Article Archive
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