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Od Studios -- Article Archive
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Article Archive
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Diablo Journals
2007-03-26
Ways to Make a Dynamic Economy
2007-03-21
Grand Theft Auto - What if Cool Kids Obeyed All the Rules?
2007-03-21
Breaking the Build Order Cycle
2007-03-20
Final Fantasy III
2007-03-20
Using Linearity in Your Game
2007-03-20
Rock Paper Scissors Designs
2007-03-19
Why Nintendo is the Future of Gaming
2007-03-19
Character Class Systems
2007-03-14
Experience Systems
2007-03-13
The Future of First Person Shooters
2007-03-12
Random Number Generation
2007-03-12
UDP vs. TCP/IP
2007-03-10
Data Optimization
2007-03-09
Space Rangers 2
2007-03-08
Pool of Radiance: Ruins of Myth Drannor
2007-03-08
Rebelstar: Tactical Command
2007-03-08
Tactics Ogre: Knight of Lodis
2007-03-08
The Temple of Elemental Evil
2007-03-08
X-Wing vs. TIE Fighter
2007-03-08
Nethack
2007-03-07
Rome: Total War
2007-03-07
Medieval 2: Total War
2007-03-07
Marvel: Ultimate Alliance
2007-03-07
Final Fantasy IX
2007-03-07
Final Fantasy Tactics Advance
2007-03-04
Bottom of the Heap
Join me, dear reader, as we go on a journey to discover all things that are truly at the Bottom of the Heap in the 200X’s.
Chronicles of Retro Gaming
Enjoy the best games of the '90s vicariously through us.
Game Reviews
Is this game worth buying? Check out what our designers think of the top games on the market.
Games Workshop
Read our designer's articles on game design.
Game Research
View historical data common in video games
White Collar Slavery
Tales of life in a cubicle.
World of Warcraft
Everything you need to know about World of Warcraft, and lots of useless stuff for the other 8 classes too.
News Archive
Article Archive
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