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Od Studios -- Article Archive
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Article Archive
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Designing Realistic Loot
2007-12-19
How to Run a Successful Guild
2007-12-11
Final Fantasy XII
2007-12-10
Perfect Strangers
2007-12-10
Weird Worlds: Return to Infinite Space
2007-11-21
Family Reunions
2007-11-20
The Art of Gifting
2007-11-16
Front Mission
2007-11-12
Battle for Wesnoth
2007-11-02
The Sleeper Hold
2007-10-30
SRPG Combat Engines Page 9: Conclusion
2007-10-26
SRPG Combat Engines Page 8: Physics
2007-10-26
SRPG Combat Engines Page 7: Attacking
2007-10-26
SRPG Combat Engines Page 6: Turn Resolution
2007-10-26
SRPG Combat Engines Page 5: Height
2007-10-26
SRPG Combat Engines Page 4: Terrain
2007-10-26
SRPG Combat Engines Page 3: The Combat Grid
2007-10-26
SRPG Combat Engines Page 2: Squad Level Turn Based Strategy Games
2007-10-26
SRPG Combat Engines
2007-10-26
Moral Luck
2007-10-26
Integrated Gaming
2007-10-26
Addictiveness in Gaming
2007-10-26
Company Culture
2007-10-26
Use Based Skills
2007-10-25
Incursion
2007-10-22
Luminous Arc
2007-10-08
Character Class Origins: Warlock
2007-10-04
Character Class Origins: Ranger
2007-10-04
Character Class Origins: Paladin
2007-10-04
Character Class Origins: Necromancer
2007-10-04
Character Class Origins: Cleric
2007-10-04
Character Class Origins: Assassin
2007-10-04
Gladiators: Other Gladiators
2007-10-03
Gladiators: Thracian
2007-10-03
Gladiators: Secutor
2007-10-03
Gladiators: Samnite
2007-10-03
Gladiators: Retiarius
2007-10-03
Gladiators: Provocator
2007-10-03
Gladiators: Murmillo
2007-10-03
Gladiators: Hoplomachus
2007-10-03
Gladiators: Equite
2007-10-03
Gladiators: Dimachaerius
2007-10-03
Gladiators: Bestiarius
2007-10-03
Gladiators
2007-10-03
Fixing Diplomacy
2007-09-27
Necromancing the Stone
2007-09-25
A More Rewarding MMO
2007-09-24
Why Virtual Economies Don't Work
2007-09-24
Designing a Player Run Game
2007-09-18
Hiding Your Variables
2007-09-18
Developing an Ethical Infrastructure
2007-09-12
Why Ninja Looting is Wrong
2007-09-11
Abandonware Games
2007-09-10
Religion in Video Games
2007-09-10
Duels
2007-08-16
Dungeon Runners
2007-08-16
Fictitious Armor
2007-07-17
Dominions 3: The Awakening
2007-07-16
Spotlight: The Rapier
2007-07-12
Magical Distinctions
2007-07-11
Fantasy Metals
2007-07-09
The Transformers Movie
2007-07-06
Bottom of the Heap: An Introduction
2007-07-06
Using a Genetic Algorithm in an Artificial Intelligence
2007-07-03
Finite State Machines
2007-07-03
The Making of an Artificial Intelligence
2007-07-03
Evil Genius
2007-07-02
The Green Craze
2007-06-18
Traditional Bows
2007-06-12
Books in Video Games
2007-06-08
Etrian Odyssey
2007-05-29
Ascendancy
2007-05-21
Lost Labyrinth
2007-05-21
UFO: Extraterrestrials
2007-05-16
Research on the Internet
2007-05-03
History of Western Helmets
2007-05-01
Four Retro Games Worth Playing
2007-04-27
Spotlight: The Kris
2007-04-19
Creating an Immersive Universe
2007-04-19
Xbox Game Reviews
2007-04-17
Wii Game Reviews
2007-04-17
Web Game Reviews
2007-04-17
Turn Based Strategy Game Reviews
2007-04-17
Simulation Game Reviews
2007-04-17
Real Time Strategy Game Reviews
2007-04-17
Role Playing Game Reviews
2007-04-17
Racing Game Reviews
2007-04-17
Puzzle Game Reviews
2007-04-17
Playstation Portable Game Reviews
2007-04-17
Playstation 3 Game Reviews
2007-04-17
Playstation 2 Game Reviews
2007-04-17
Playstation Game Reviews
2007-04-17
Gamecube Game Reviews
2007-04-17
Gameboy Advance Game Reviews
2007-04-17
First Person Shooter Game Reviews
2007-04-17
Flight Simulator Game Reviews
2007-04-17
DS Game Reviews
2007-04-17
Article Index
2007-04-17
Action Game Reviews
2007-04-17
Xbox 360 Game Reviews
2007-04-17
PC Game Reviews
2007-04-17
Introduction to Weapon and Armorsmithing
2007-04-17
Game Research
2007-04-17
Identifying Knives, Daggers and Swords
2007-04-17
No Longer Just A Fan: Game Developer’s Conference 2007
2007-04-17
Puzzle Quest
2007-04-12
The Joy of White Collar Contracting
2007-04-10
What is Bad AI?
2007-04-10
Diablo Journals
2007-03-26
Ways to Make a Dynamic Economy
2007-03-21
Grand Theft Auto - What if Cool Kids Obeyed All the Rules?
2007-03-21
Breaking the Build Order Cycle
2007-03-20
Final Fantasy III
2007-03-20
Using Linearity in Your Game
2007-03-20
Rock Paper Scissors Designs
2007-03-19
Why Nintendo is the Future of Gaming
2007-03-19
Character Class Systems
2007-03-14
Experience Systems
2007-03-13
The Future of First Person Shooters
2007-03-12
Random Number Generation
2007-03-12
UDP vs. TCP/IP
2007-03-10
Data Optimization
2007-03-09
Space Rangers 2
2007-03-08
Pool of Radiance: Ruins of Myth Drannor
2007-03-08
Rebelstar: Tactical Command
2007-03-08
Tactics Ogre: Knight of Lodis
2007-03-08
The Temple of Elemental Evil
2007-03-08
X-Wing vs. TIE Fighter
2007-03-08
Nethack
2007-03-07
Rome: Total War
2007-03-07
Medieval 2: Total War
2007-03-07
Marvel: Ultimate Alliance
2007-03-07
Final Fantasy IX
2007-03-07
Final Fantasy Tactics Advance
2007-03-04
Cultural Differences Between the North and South
2007-02-28
Civilization IV
2007-02-25
Sneak King
2007-02-24
Pocketbike Racer
2007-02-24
Big Bumpin'
2007-02-23
Legend of Mana
2007-02-14
Elder Scrolls IV: Oblivion
2007-02-13
Victory Through Defeat
2007-02-13
Bad Manager's Guide to Demoralizing Your Subordinates
2007-01-29
Bottom of the Heap
Join me, dear reader, as we go on a journey to discover all things that are truly at the Bottom of the Heap in the 200X’s.
Chronicles of Retro Gaming
Enjoy the best games of the '90s vicariously through us.
Game Reviews
Is this game worth buying? Check out what our designers think of the top games on the market.
Games Workshop
Read our designer's articles on game design.
Game Research
View historical data common in video games
White Collar Slavery
Tales of life in a cubicle.
World of Warcraft
Everything you need to know about World of Warcraft, and lots of useless stuff for the other 8 classes too.
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