Od Studios -- Games Workshop
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Games Workshop -- by Sector24, 2003-05-16 |
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The games workshop is where the Od Studios team can post articles relating to all aspects of game design, programming tips, or opinions about current trends in the game market. If you find yourself disagreeing with the opinions here, I encourage you to post in the forums and let us know what you think.
| Designing Realistic Loot | 2007-12-19 | | (0.00, 0 vote(s)) | | SRPG Combat Engines Page 9: Conclusion | 2007-10-26 |     | (4.25, 4 vote(s)) | | SRPG Combat Engines Page 8: Physics | 2007-10-26 | | (0.00, 0 vote(s)) | | SRPG Combat Engines Page 7: Attacking | 2007-10-26 | | (0.00, 0 vote(s)) | | SRPG Combat Engines Page 6: Turn Resolution | 2007-10-26 | | (0.00, 0 vote(s)) | | SRPG Combat Engines Page 5: Height | 2007-10-26 | | (0.00, 0 vote(s)) | | SRPG Combat Engines Page 4: Terrain | 2007-10-26 | | (0.00, 0 vote(s)) | | SRPG Combat Engines Page 3: The Combat Grid | 2007-10-26 | | (0.00, 0 vote(s)) | | SRPG Combat Engines Page 2: Squad Level Turn Based Strategy Games | 2007-10-26 | | (0.00, 0 vote(s)) | | SRPG Combat Engines | 2007-10-26 | | (0.00, 0 vote(s)) | | Integrated Gaming | 2007-10-26 | | (0.00, 0 vote(s)) | | Addictiveness in Gaming | 2007-10-26 |      | (5.00, 1 vote(s)) | | Use Based Skills | 2007-10-25 | | (0.00, 0 vote(s)) | | Fixing Diplomacy | 2007-09-27 | | (0.00, 0 vote(s)) | | A More Rewarding MMO | 2007-09-24 | | (0.00, 0 vote(s)) | | Why Virtual Economies Don't Work | 2007-09-24 | | (0.00, 0 vote(s)) | | Designing a Player Run Game | 2007-09-18 |      | (5.00, 1 vote(s)) | | Hiding Your Variables | 2007-09-18 | | (0.00, 0 vote(s)) | | Developing an Ethical Infrastructure | 2007-09-12 | | (0.00, 0 vote(s)) | | Why Ninja Looting is Wrong | 2007-09-11 | | (0.00, 0 vote(s)) | | Religion in Video Games | 2007-09-10 |      | (5.00, 1 vote(s)) | | Using a Genetic Algorithm in an Artificial Intelligence | 2007-07-03 |  | (1.00, 1 vote(s)) | | Finite State Machines | 2007-07-03 | | (0.00, 0 vote(s)) | | The Making of an Artificial Intelligence | 2007-07-03 | | (0.00, 0 vote(s)) | | Books in Video Games | 2007-06-08 |      | (5.00, 1 vote(s)) | | Creating an Immersive Universe | 2007-04-19 | | (0.00, 0 vote(s)) | | What is Bad AI? | 2007-04-10 | | (0.00, 0 vote(s)) | | Ways to Make a Dynamic Economy | 2007-03-21 | | (0.00, 0 vote(s)) | | Breaking the Build Order Cycle | 2007-03-20 |      | (5.00, 1 vote(s)) | | Using Linearity in Your Game | 2007-03-20 |      | (5.00, 2 vote(s)) | | Rock Paper Scissors Designs | 2007-03-19 |      | (5.00, 1 vote(s)) | | Why Nintendo is the Future of Gaming | 2007-03-19 |      | (5.00, 1 vote(s)) | | Character Class Systems | 2007-03-14 | | (0.00, 0 vote(s)) | | Experience Systems | 2007-03-13 |      | (5.00, 1 vote(s)) | | The Future of First Person Shooters | 2007-03-12 | | (0.00, 0 vote(s)) | | Random Number Generation | 2007-03-12 |      | (5.00, 1 vote(s)) | | UDP vs. TCP/IP | 2007-03-10 |      | (5.00, 1 vote(s)) | | Data Optimization | 2007-03-09 |      | (5.00, 3 vote(s)) | | Intellectual Property and Selling Virtual Items | 2006-12-12 |     | (4.25, 4 vote(s)) | | Infidel's Paintball | 2006-09-10 |      | (5.00, 1 vote(s)) | | Ways to Ruin Your Own Game | 2004-09-10 | | (0.00, 0 vote(s)) | | Combat Systems: Examples of Advanced Combat Systems | 2004-09-08 | | (0.00, 0 vote(s)) | | Damage Ranges | 2004-09-01 | | (0.00, 0 vote(s)) | | Combat systems: Examples of Simple Combat Systems | 2004-04-22 |      | (5.00, 1 vote(s)) | | The Different Types of Gamers | 2003-07-29 |      | (4.94, 106 vote(s)) | | Microcosm of Balance | 2003-06-03 |      | (5.00, 1 vote(s)) |
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