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Od Studios -- Games Workshop
[   Games Workshop -- by Sector24, 2003-05-16   ]
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The games workshop is where the Od Studios team can post articles relating to all aspects of game design, programming tips, or opinions about current trends in the game market. If you find yourself disagreeing with the opinions here, I encourage you to post in the forums and let us know what you think.

Designing Realistic Loot2007-12-19(0.00, 0 vote(s))
SRPG Combat Engines Page 9: Conclusion2007-10-26(4.25, 4 vote(s))
SRPG Combat Engines Page 8: Physics2007-10-26(0.00, 0 vote(s))
SRPG Combat Engines Page 7: Attacking2007-10-26(0.00, 0 vote(s))
SRPG Combat Engines Page 6: Turn Resolution2007-10-26(0.00, 0 vote(s))
SRPG Combat Engines Page 5: Height2007-10-26(0.00, 0 vote(s))
SRPG Combat Engines Page 4: Terrain2007-10-26(0.00, 0 vote(s))
SRPG Combat Engines Page 3: The Combat Grid2007-10-26(0.00, 0 vote(s))
SRPG Combat Engines Page 2: Squad Level Turn Based Strategy Games2007-10-26(0.00, 0 vote(s))
SRPG Combat Engines2007-10-26(0.00, 0 vote(s))
Integrated Gaming2007-10-26(0.00, 0 vote(s))
Addictiveness in Gaming2007-10-26(5.00, 1 vote(s))
Use Based Skills2007-10-25(0.00, 0 vote(s))
Fixing Diplomacy2007-09-27(0.00, 0 vote(s))
A More Rewarding MMO2007-09-24(0.00, 0 vote(s))
Why Virtual Economies Don't Work2007-09-24(0.00, 0 vote(s))
Designing a Player Run Game2007-09-18(5.00, 1 vote(s))
Hiding Your Variables2007-09-18(0.00, 0 vote(s))
Developing an Ethical Infrastructure2007-09-12(0.00, 0 vote(s))
Why Ninja Looting is Wrong2007-09-11(0.00, 0 vote(s))
Religion in Video Games2007-09-10(5.00, 1 vote(s))
Using a Genetic Algorithm in an Artificial Intelligence2007-07-03(1.00, 1 vote(s))
Finite State Machines2007-07-03(0.00, 0 vote(s))
The Making of an Artificial Intelligence2007-07-03(0.00, 0 vote(s))
Books in Video Games2007-06-08(5.00, 1 vote(s))
Creating an Immersive Universe2007-04-19(0.00, 0 vote(s))
What is Bad AI?2007-04-10(0.00, 0 vote(s))
Ways to Make a Dynamic Economy2007-03-21(0.00, 0 vote(s))
Breaking the Build Order Cycle2007-03-20(5.00, 1 vote(s))
Using Linearity in Your Game2007-03-20(5.00, 2 vote(s))
Rock Paper Scissors Designs2007-03-19(5.00, 1 vote(s))
Why Nintendo is the Future of Gaming2007-03-19(5.00, 1 vote(s))
Character Class Systems2007-03-14(0.00, 0 vote(s))
Experience Systems2007-03-13(5.00, 1 vote(s))
The Future of First Person Shooters2007-03-12(0.00, 0 vote(s))
Random Number Generation2007-03-12(5.00, 1 vote(s))
UDP vs. TCP/IP2007-03-10(5.00, 1 vote(s))
Data Optimization2007-03-09(5.00, 3 vote(s))
Intellectual Property and Selling Virtual Items2006-12-12(4.25, 4 vote(s))
Infidel's Paintball2006-09-10(5.00, 1 vote(s))
Ways to Ruin Your Own Game2004-09-10(0.00, 0 vote(s))
Combat Systems: Examples of Advanced Combat Systems2004-09-08(0.00, 0 vote(s))
Damage Ranges2004-09-01(0.00, 0 vote(s))
Combat systems: Examples of Simple Combat Systems2004-04-22(5.00, 1 vote(s))
The Different Types of Gamers2003-07-29(4.94, 106 vote(s))
Microcosm of Balance2003-06-03(5.00, 1 vote(s))

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