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Od Studios -- Article Index
[   Article Index -- by sector24, 2007-04-17   ]
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Od Studios Articles

How to Win Arguments as an Internet Tough Guy2008-09-25(4.00, 1 vote(s))
Final Fantasy Mythology2008-08-05(0.00, 0 vote(s))
Identifying Polearms2008-03-30(0.00, 0 vote(s))
Surviving a Zombie Attack2008-03-12(0.00, 0 vote(s))
Know Your Undead: The Soulless2008-03-11(0.00, 0 vote(s))
Know Your Undead: The Formless2008-03-11(0.00, 0 vote(s))
Know Your Undead: The Mindless2008-03-11(0.00, 0 vote(s))
Modern Feudalism2008-03-05(3.00, 2 vote(s))
Form Without Spirit2008-02-20(0.00, 0 vote(s))
Fortitude2008-01-15(0.00, 0 vote(s))
Double Income2008-01-09(0.00, 0 vote(s))
Designing Realistic Loot2007-12-19(0.00, 0 vote(s))
How to Run a Successful Guild2007-12-11(4.71, 21 vote(s))
Perfect Strangers2007-12-10(0.00, 0 vote(s))
Family Reunions2007-11-20(5.00, 2 vote(s))
The Art of Gifting2007-11-16(5.00, 1 vote(s))
The Sleeper Hold2007-10-30(5.00, 4 vote(s))
SRPG Combat Engines Page 9: Conclusion2007-10-26(4.25, 4 vote(s))
SRPG Combat Engines Page 8: Physics2007-10-26(0.00, 0 vote(s))
SRPG Combat Engines Page 7: Attacking2007-10-26(0.00, 0 vote(s))
SRPG Combat Engines Page 6: Turn Resolution2007-10-26(0.00, 0 vote(s))
SRPG Combat Engines Page 5: Height2007-10-26(0.00, 0 vote(s))
SRPG Combat Engines Page 4: Terrain2007-10-26(0.00, 0 vote(s))
SRPG Combat Engines Page 3: The Combat Grid2007-10-26(0.00, 0 vote(s))
SRPG Combat Engines Page 2: Squad Level Turn Based Strategy Games2007-10-26(0.00, 0 vote(s))
SRPG Combat Engines2007-10-26(0.00, 0 vote(s))
Moral Luck2007-10-26(5.00, 1 vote(s))
Integrated Gaming2007-10-26(0.00, 0 vote(s))
Addictiveness in Gaming2007-10-26(5.00, 1 vote(s))
Company Culture2007-10-26(5.00, 1 vote(s))
Use Based Skills2007-10-25(0.00, 0 vote(s))
Character Class Origins: Warlock2007-10-04(0.00, 0 vote(s))
Character Class Origins: Ranger2007-10-04(0.00, 0 vote(s))
Character Class Origins: Paladin2007-10-04(0.00, 0 vote(s))
Character Class Origins: Necromancer2007-10-04(0.00, 0 vote(s))
Character Class Origins: Cleric2007-10-04(0.00, 0 vote(s))
Character Class Origins: Assassin2007-10-04(5.00, 1 vote(s))
Gladiators: Other Gladiators2007-10-03(2.00, 13 vote(s))
Gladiators: Thracian2007-10-03(0.00, 0 vote(s))
Gladiators: Secutor2007-10-03(4.51, 35 vote(s))
Gladiators: Samnite2007-10-03(4.00, 5 vote(s))
Gladiators: Retiarius2007-10-03(5.00, 3 vote(s))
Gladiators: Provocator2007-10-03(0.00, 0 vote(s))
Gladiators: Murmillo2007-10-03(4.81, 141 vote(s))
Gladiators: Hoplomachus2007-10-03(4.07, 28 vote(s))
Gladiators: Equite2007-10-03(0.00, 0 vote(s))
Gladiators: Dimachaerius2007-10-03(4.82, 72 vote(s))
Gladiators: Bestiarius2007-10-03(3.16, 76 vote(s))
Gladiators2007-10-03(0.00, 0 vote(s))
Fixing Diplomacy2007-09-27(0.00, 0 vote(s))
Necromancing the Stone2007-09-25(5.00, 22 vote(s))
A More Rewarding MMO2007-09-24(0.00, 0 vote(s))
Why Virtual Economies Don't Work2007-09-24(0.00, 0 vote(s))
Designing a Player Run Game2007-09-18(0.00, 0 vote(s))
Hiding Your Variables2007-09-18(0.00, 0 vote(s))
Developing an Ethical Infrastructure2007-09-12(0.00, 0 vote(s))
Why Ninja Looting is Wrong2007-09-11(0.00, 0 vote(s))
Abandonware Games2007-09-10(0.00, 0 vote(s))
Religion in Video Games2007-09-10(0.00, 0 vote(s))
Fictitious Armor2007-07-17(4.50, 8 vote(s))
Spotlight: The Rapier2007-07-12(5.00, 1 vote(s))
Magical Distinctions2007-07-11(0.00, 0 vote(s))
Fantasy Metals2007-07-09(4.80, 5 vote(s))
The Transformers Movie2007-07-06(0.00, 0 vote(s))
Bottom of the Heap: An Introduction2007-07-06(0.00, 0 vote(s))
Using a Genetic Algorithm in an Artificial Intelligence2007-07-03(0.00, 0 vote(s))
Finite State Machines2007-07-03(0.00, 0 vote(s))
The Making of an Artificial Intelligence2007-07-03(0.00, 0 vote(s))
The Green Craze2007-06-18(5.00, 1 vote(s))
Traditional Bows2007-06-12(3.60, 5 vote(s))
Books in Video Games2007-06-08(5.00, 1 vote(s))
Research on the Internet2007-05-03(5.00, 1 vote(s))
History of Western Helmets2007-05-01(5.00, 1 vote(s))
Four Retro Games Worth Playing2007-04-27(5.00, 1 vote(s))
Spotlight: The Kris2007-04-19(5.00, 1 vote(s))
Creating an Immersive Universe2007-04-19(0.00, 0 vote(s))
Introduction to Weapon and Armorsmithing2007-04-17(5.00, 1 vote(s))
Identifying Knives, Daggers and Swords2007-04-17(5.00, 2 vote(s))
No Longer Just A Fan: Game Developer’s Conference 20072007-04-17(0.00, 0 vote(s))
The Joy of White Collar Contracting2007-04-10(5.00, 1 vote(s))
What is Bad AI?2007-04-10(0.00, 0 vote(s))
Ways to Make a Dynamic Economy2007-03-21(0.00, 0 vote(s))
Breaking the Build Order Cycle2007-03-20(5.00, 1 vote(s))
Using Linearity in Your Game2007-03-20(5.00, 2 vote(s))
Rock Paper Scissors Designs2007-03-19(5.00, 1 vote(s))
Why Nintendo is the Future of Gaming2007-03-19(5.00, 1 vote(s))
Character Class Systems2007-03-14(0.00, 0 vote(s))
Experience Systems2007-03-13(5.00, 1 vote(s))
The Future of First Person Shooters2007-03-12(0.00, 0 vote(s))
Random Number Generation2007-03-12(0.00, 0 vote(s))
UDP vs. TCP/IP2007-03-10(5.00, 1 vote(s))
Cultural Differences Between the North and South2007-02-28(3.67, 3 vote(s))
Victory Through Defeat2007-02-13(5.00, 1 vote(s))
Bad Manager's Guide to Demoralizing Your Subordinates2007-01-29(5.00, 6 vote(s))
Intellectual Property and Selling Virtual Items2006-12-12(4.25, 4 vote(s))
Results of the Audit2006-10-11(0.00, 0 vote(s))
Selling Your Game Account2006-09-28(4.10, 10 vote(s))
The Corporate Lynchpin2006-09-06(5.00, 1 vote(s))
Psychology of the Stock Market2006-08-23(0.00, 0 vote(s))
The Four Levels of Wealth in America2006-07-29(4.50, 4 vote(s))
Team Spirit2006-06-23(0.00, 0 vote(s))
Why Do I Work For Such a Terrible Company?2006-06-19(0.00, 0 vote(s))
Wasted Time2006-06-06(5.00, 1 vote(s))
Ignorance is Bliss2006-06-02(5.00, 1 vote(s))
Defense Gear (Pre-Raid)2006-05-25(0.00, 0 vote(s))
Ways to Ruin Your Own Game2004-09-10(0.00, 0 vote(s))
Combat Systems: Examples of Advanced Combat Systems2004-09-08(0.00, 0 vote(s))
Damage Ranges2004-09-01(0.00, 0 vote(s))
Combat systems: Examples of Simple Combat Systems2004-04-22(5.00, 1 vote(s))
The Different Types of Gamers2003-07-29(3.50, 4 vote(s))
Microcosm of Balance2003-06-03(5.00, 1 vote(s))

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