Od Studios -- Article Index
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Article Index -- by sector24, 2007-04-17 |
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Od Studios Articles
| How to Win Arguments as an Internet Tough Guy | 2008-09-25 |     | (4.00, 1 vote(s)) | | Final Fantasy Mythology | 2008-08-05 | | (0.00, 0 vote(s)) | | Identifying Polearms | 2008-03-30 | | (0.00, 0 vote(s)) | | Surviving a Zombie Attack | 2008-03-12 | | (0.00, 0 vote(s)) | | Know Your Undead: The Soulless | 2008-03-11 | | (0.00, 0 vote(s)) | | Know Your Undead: The Formless | 2008-03-11 | | (0.00, 0 vote(s)) | | Know Your Undead: The Mindless | 2008-03-11 | | (0.00, 0 vote(s)) | | Modern Feudalism | 2008-03-05 |    | (3.00, 2 vote(s)) | | Form Without Spirit | 2008-02-20 | | (0.00, 0 vote(s)) | | Fortitude | 2008-01-15 | | (0.00, 0 vote(s)) | | Double Income | 2008-01-09 | | (0.00, 0 vote(s)) | | Designing Realistic Loot | 2007-12-19 | | (0.00, 0 vote(s)) | | How to Run a Successful Guild | 2007-12-11 |      | (4.71, 21 vote(s)) | | Perfect Strangers | 2007-12-10 | | (0.00, 0 vote(s)) | | Family Reunions | 2007-11-20 |      | (5.00, 2 vote(s)) | | The Art of Gifting | 2007-11-16 |      | (5.00, 1 vote(s)) | | The Sleeper Hold | 2007-10-30 |      | (5.00, 4 vote(s)) | | SRPG Combat Engines Page 9: Conclusion | 2007-10-26 |     | (4.25, 4 vote(s)) | | SRPG Combat Engines Page 8: Physics | 2007-10-26 | | (0.00, 0 vote(s)) | | SRPG Combat Engines Page 7: Attacking | 2007-10-26 | | (0.00, 0 vote(s)) | | SRPG Combat Engines Page 6: Turn Resolution | 2007-10-26 | | (0.00, 0 vote(s)) | | SRPG Combat Engines Page 5: Height | 2007-10-26 | | (0.00, 0 vote(s)) | | SRPG Combat Engines Page 4: Terrain | 2007-10-26 | | (0.00, 0 vote(s)) | | SRPG Combat Engines Page 3: The Combat Grid | 2007-10-26 | | (0.00, 0 vote(s)) | | SRPG Combat Engines Page 2: Squad Level Turn Based Strategy Games | 2007-10-26 | | (0.00, 0 vote(s)) | | SRPG Combat Engines | 2007-10-26 | | (0.00, 0 vote(s)) | | Moral Luck | 2007-10-26 |      | (5.00, 1 vote(s)) | | Integrated Gaming | 2007-10-26 | | (0.00, 0 vote(s)) | | Addictiveness in Gaming | 2007-10-26 |      | (5.00, 1 vote(s)) | | Company Culture | 2007-10-26 |      | (5.00, 1 vote(s)) | | Use Based Skills | 2007-10-25 | | (0.00, 0 vote(s)) | | Character Class Origins: Warlock | 2007-10-04 | | (0.00, 0 vote(s)) | | Character Class Origins: Ranger | 2007-10-04 | | (0.00, 0 vote(s)) | | Character Class Origins: Paladin | 2007-10-04 | | (0.00, 0 vote(s)) | | Character Class Origins: Necromancer | 2007-10-04 | | (0.00, 0 vote(s)) | | Character Class Origins: Cleric | 2007-10-04 | | (0.00, 0 vote(s)) | | Character Class Origins: Assassin | 2007-10-04 |      | (5.00, 1 vote(s)) | | Gladiators: Other Gladiators | 2007-10-03 |   | (2.00, 13 vote(s)) | | Gladiators: Thracian | 2007-10-03 | | (0.00, 0 vote(s)) | | Gladiators: Secutor | 2007-10-03 |      | (4.51, 35 vote(s)) | | Gladiators: Samnite | 2007-10-03 |     | (4.00, 5 vote(s)) | | Gladiators: Retiarius | 2007-10-03 |      | (5.00, 3 vote(s)) | | Gladiators: Provocator | 2007-10-03 | | (0.00, 0 vote(s)) | | Gladiators: Murmillo | 2007-10-03 |      | (4.81, 141 vote(s)) | | Gladiators: Hoplomachus | 2007-10-03 |     | (4.07, 28 vote(s)) | | Gladiators: Equite | 2007-10-03 | | (0.00, 0 vote(s)) | | Gladiators: Dimachaerius | 2007-10-03 |      | (4.82, 72 vote(s)) | | Gladiators: Bestiarius | 2007-10-03 |    | (3.16, 76 vote(s)) | | Gladiators | 2007-10-03 | | (0.00, 0 vote(s)) | | Fixing Diplomacy | 2007-09-27 | | (0.00, 0 vote(s)) | | Necromancing the Stone | 2007-09-25 |      | (5.00, 22 vote(s)) | | A More Rewarding MMO | 2007-09-24 | | (0.00, 0 vote(s)) | | Why Virtual Economies Don't Work | 2007-09-24 | | (0.00, 0 vote(s)) | | Designing a Player Run Game | 2007-09-18 | | (0.00, 0 vote(s)) | | Hiding Your Variables | 2007-09-18 | | (0.00, 0 vote(s)) | | Developing an Ethical Infrastructure | 2007-09-12 | | (0.00, 0 vote(s)) | | Why Ninja Looting is Wrong | 2007-09-11 | | (0.00, 0 vote(s)) | | Abandonware Games | 2007-09-10 | | (0.00, 0 vote(s)) | | Religion in Video Games | 2007-09-10 | | (0.00, 0 vote(s)) | | Fictitious Armor | 2007-07-17 |      | (4.50, 8 vote(s)) | | Spotlight: The Rapier | 2007-07-12 |      | (5.00, 1 vote(s)) | | Magical Distinctions | 2007-07-11 | | (0.00, 0 vote(s)) | | Fantasy Metals | 2007-07-09 |      | (4.80, 5 vote(s)) | | The Transformers Movie | 2007-07-06 | | (0.00, 0 vote(s)) | | Bottom of the Heap: An Introduction | 2007-07-06 | | (0.00, 0 vote(s)) | | Using a Genetic Algorithm in an Artificial Intelligence | 2007-07-03 | | (0.00, 0 vote(s)) | | Finite State Machines | 2007-07-03 | | (0.00, 0 vote(s)) | | The Making of an Artificial Intelligence | 2007-07-03 | | (0.00, 0 vote(s)) | | The Green Craze | 2007-06-18 |      | (5.00, 1 vote(s)) | | Traditional Bows | 2007-06-12 |     | (3.60, 5 vote(s)) | | Books in Video Games | 2007-06-08 |      | (5.00, 1 vote(s)) | | Research on the Internet | 2007-05-03 |      | (5.00, 1 vote(s)) | | History of Western Helmets | 2007-05-01 |      | (5.00, 1 vote(s)) | | Four Retro Games Worth Playing | 2007-04-27 |      | (5.00, 1 vote(s)) | | Spotlight: The Kris | 2007-04-19 |      | (5.00, 1 vote(s)) | | Creating an Immersive Universe | 2007-04-19 | | (0.00, 0 vote(s)) | | Introduction to Weapon and Armorsmithing | 2007-04-17 |      | (5.00, 1 vote(s)) | | Identifying Knives, Daggers and Swords | 2007-04-17 |      | (5.00, 2 vote(s)) | | No Longer Just A Fan: Game Developer’s Conference 2007 | 2007-04-17 | | (0.00, 0 vote(s)) | | The Joy of White Collar Contracting | 2007-04-10 |      | (5.00, 1 vote(s)) | | What is Bad AI? | 2007-04-10 | | (0.00, 0 vote(s)) | | Ways to Make a Dynamic Economy | 2007-03-21 | | (0.00, 0 vote(s)) | | Breaking the Build Order Cycle | 2007-03-20 |      | (5.00, 1 vote(s)) | | Using Linearity in Your Game | 2007-03-20 |      | (5.00, 2 vote(s)) | | Rock Paper Scissors Designs | 2007-03-19 |      | (5.00, 1 vote(s)) | | Why Nintendo is the Future of Gaming | 2007-03-19 |      | (5.00, 1 vote(s)) | | Character Class Systems | 2007-03-14 | | (0.00, 0 vote(s)) | | Experience Systems | 2007-03-13 |      | (5.00, 1 vote(s)) | | The Future of First Person Shooters | 2007-03-12 | | (0.00, 0 vote(s)) | | Random Number Generation | 2007-03-12 | | (0.00, 0 vote(s)) | | UDP vs. TCP/IP | 2007-03-10 |      | (5.00, 1 vote(s)) | | Cultural Differences Between the North and South | 2007-02-28 |     | (3.67, 3 vote(s)) | | Victory Through Defeat | 2007-02-13 |      | (5.00, 1 vote(s)) | | Bad Manager's Guide to Demoralizing Your Subordinates | 2007-01-29 |      | (5.00, 6 vote(s)) | | Intellectual Property and Selling Virtual Items | 2006-12-12 |     | (4.25, 4 vote(s)) | | Results of the Audit | 2006-10-11 | | (0.00, 0 vote(s)) | | Selling Your Game Account | 2006-09-28 |     | (4.10, 10 vote(s)) | | The Corporate Lynchpin | 2006-09-06 |      | (5.00, 1 vote(s)) | | Psychology of the Stock Market | 2006-08-23 | | (0.00, 0 vote(s)) | | The Four Levels of Wealth in America | 2006-07-29 |      | (4.50, 4 vote(s)) | | Team Spirit | 2006-06-23 | | (0.00, 0 vote(s)) | | Why Do I Work For Such a Terrible Company? | 2006-06-19 | | (0.00, 0 vote(s)) | | Wasted Time | 2006-06-06 |      | (5.00, 1 vote(s)) | | Ignorance is Bliss | 2006-06-02 |      | (5.00, 1 vote(s)) | | Defense Gear (Pre-Raid) | 2006-05-25 | | (0.00, 0 vote(s)) | | Ways to Ruin Your Own Game | 2004-09-10 | | (0.00, 0 vote(s)) | | Combat Systems: Examples of Advanced Combat Systems | 2004-09-08 | | (0.00, 0 vote(s)) | | Damage Ranges | 2004-09-01 | | (0.00, 0 vote(s)) | | Combat systems: Examples of Simple Combat Systems | 2004-04-22 |      | (5.00, 1 vote(s)) | | The Different Types of Gamers | 2003-07-29 |     | (3.50, 4 vote(s)) | | Microcosm of Balance | 2003-06-03 |      | (5.00, 1 vote(s)) |
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