White Collar Slavery

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New Site!

Published on July 12th, 2013 | by admin

As you might have noticed, the Od Studios site is undergoing some major renovations. Since the original design was created in the early ’00s, it was looking rather outdated. So, we are in the process of [&hellip... Read More


World of Warcraft

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Blackwing Lair Boss Guide

Published on November 6th, 2013 | by Matt Haberfeld

This is the boss guide that our guild uses for the bosses in Blackwing Lair. This is just one example of how to defeat each boss in the instance, and when reading the guide you must [&hellip... Read More


Uncategorized

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Diablo Journals

Published on November 6th, 2013 | by Matt Haberfeld

Chapter 1 I am a junior apprentice in the Horadrim, and I have traveled almost 1000 leagues west from my home to undertake this adventure. The elders said it would be the most dangerous mission in [&hellip... Read More


Game Review

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Mass Effect 2

Published on November 4th, 2013 | by Matt Haberfeld

Developer: Bioware ESRB Rating: Mature Genre: Role Playing Game Platform: PC, Xbox 360 Publisher: Electronic Arts Release Date: 1/26/2010 What is Mass Effect 2? Mass Effect 2 is a 3rd person role playing game and sequel [&hellip... Read More


Game Review

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Elemental: War of Magic

Published on October 31st, 2013 | by Matt Haberfeld

Developer: Stardock ESRB Rating: Teen Genre: Turn Based Strategy Platform: PC Publisher: Stardock Release Date: 8/24/2010 What is Elemental: War of Magic? Elemental is a turn based strategy game that attempts to recapture the golden age [&hellip... Read More


Game Review

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Pool of Radiance: Ruins of Myth Drannor

Published on October 31st, 2013 | by Matt Haberfeld

Developer: Stormfront Studios ESRB Rating: Mature Genre: RPG Platform: PC Publisher: Ubisoft Release Date: 9/28/2001 What is Pool of Radiance: Ruins of Myth Drannor? Pool of Radiance: Ruins of Myth Drannor is a traditional Dungeons and [&hellip... Read More


Game Design

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Infidel’s Paintball

Published on October 31st, 2013 | by Matt Haberfeld

Like everything in the universe, games have a finite lifespan. There are several ways of extending that lifespan, including forums, randomly generated items and dungeons, patches and expansion packs. One of the most powerful ways to [&hellip... Read More


Game Review

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Dominions 3: The Awakening

Published on October 30th, 2013 | by Matt Haberfeld

Developer: Illwinter Design Group ESRB Rating: Not Rated (Fantasy Violence and Themes) Genre: Turn Based Strategy Platform: PC Publisher: Shrapnel Games Release Date: 9/29/2006 Download the Demo Jotunheim MA Guide What is Dominions 3: The Awakening? [&hellip... Read More


Game Research

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Research on the Internet

Published on October 30th, 2013 | by Matt Haberfeld

Note: The links in this article are no longer relevant. Wikipedia has updated their Armet article while the site it was originally plagiarized from is no longer online. The article’s message still rings true but the [&hellip... Read More


Game Design

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Designing a Player Run Game

Published on October 28th, 2013 | by Matt Haberfeld

Players are often the best resource for self policing the game that they play. They have the most intimate knowledge of how the game works and they care the most about what happens to their online [&hellip... Read More


Game Design

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Use Based Skills

Published on October 26th, 2013 | by Matt Haberfeld

Use based skills are skills that advance your character’s abilities through performing the ability in question. They are very common in MMOs, typically represented by something like, “Your skill in Swimming has increased! (119)”. Although widely [&hellip... Read More


Game Research

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Final Fantasy Mythology

Published on October 22nd, 2013 | by Matt Haberfeld

Final Fantasy MythologyOne of Final Fantasy’s most endearing qualities is its consistency throughout the series. Even though every game is made to stand alone, there are consistent elements that help players identify the game as distinctly [&hellip... Read More


Game Research

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Spotlight: The Rapier

Published on October 22nd, 2013 | by Matt Haberfeld

The word rapier evokes images of the Three Musketeers, Romeo and Juliet, and even Zorro. It is a slender sword that was used for personal defense and the occasional duel in the 16th century. It is [&hellip... Read More


Game Research

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Surviving a Zombie Attack

Published on October 21st, 2013 | by Matt Haberfeld

I will be the first to admit that zombie survival is an overdone topic on the internet. However, wouldn’t there be egg on my face if zombies really did start infecting everyone around and I did [&hellip... Read More


Game Design

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Experience Systems

Published on October 21st, 2013 | by Matt Haberfeld

Experience systems are an integral part of most RPGs, and are increasing in popularity in other genres as well. They typically represent an abstract measure of character growth over time. Every monster the character vanquishes teaches [&hellip... Read More


Game Design

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Data Optimization

Published on October 21st, 2013 | by Matt Haberfeld

With the way modern technology has evolved over the last 30 years, it doesn’t seem like data optimization would be as important any more. Developers no longer have to worry about whether their game will fit [&hellip... Read More


Game Research

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Form Without Spirit

Published on October 21st, 2013 | by Matt Haberfeld

Humans have always had an innate desire to create. We made bows and spears to hunt for food. We painted pictures on cave walls and forged clay pots to hold water. Having established dominance over the [&hellip... Read More


Game Research

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Identifying Polearms

Published on October 21st, 2013 | by Matt Haberfeld

The most difficult weapons to identify are polearms. Very few of them have straightforward names, and many polearms consist of not one but two obscure names hyphenated together. To make this easier, you need to break [&hellip... Read More


White Collar Slavery

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Wasted Time

Published on October 21st, 2013 | by Matt Haberfeld

“We’ve already wasted enough time on this project.” –My boss My boss is a prophet…a SAGE I tell you. If only he knew how right he was. We have been running this research study for just [&hellip... Read More


Game Design

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Damage Ranges

Published on October 17th, 2013 | by Matt Haberfeld

It is often the case that proper implementation of design theory merely maintains the quality of a game, but poor implementation can completely destroy it. Never has this been more true than with damage ranges. For [&hellip... Read More


Guide

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Eternal Poison Walkthrough

Published on October 10th, 2013 | by Matt Haberfeld

Eternal Poison Walkthrough Read the Review Table of contents: General Notes Abusing the Experience System Abusing the Heirloom System Mercenaries Status Effects Which Tale First? Thage’s Tale Olifen’s Tale Ashley’s Tale Rondemion’s Tale Duphaston’s Tale Final [&hellip... Read More


Game Review

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Eternal Poison

Published on October 10th, 2013 | by Matt Haberfeld

Developer: Flight-Plan ESRB Rating: Teen Genre: Strategy Role Playing Game Platform: PS2 Publisher: Atlus Release Date: 11/11/2008 Eternal Poison Walkthrough What is Eternal Poison? Eternal Poison is a strategy RPG which is played in “tales”. Each [&hellip... Read More


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